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IT之家 科技新闻· · Original publication time AI score20

Hideo Kojima says AI may speed up game development while diminishing the joy of trial and errorMachine translation

小岛秀夫谈游戏开发 AI:效率提高或让创作失去试错乐趣

AI-assisted summary

In an interview, Hideo Kojima said AI can make game development more efficient, but may cut out the experimentation, adjustments and mistakes he considers the most valuable part of creating. He also voiced concern that AI could eventually replace people in creative work if left unchecked, though he does not expect a problem in the next five to ten years.

Article · AI translation

IT Home reported on November 6 that renowned game creator Hideo Kojima recently told Japanese media outlet Game*Spark in an interview that AI is a double-edged sword: it can make game development more efficient, but it may also deprive creative work of its most valuable process of trial and error. Without limits, AI may move into creative work.

IT Home learned from the original report that Kojima sees AI as following the same trajectory as Photoshop and word-processing software. These digital tools have made creation much easier and improved people's efficiency, and he does not oppose them.

The game creator's concern, however, is that the efficiency gains brought by AI may cut out the most valuable part of creation. In painting, for example, the pleasure of creating lies not in finishing a picture but in the process along the way.

Sometimes, the process of making something is itself the real act of creation. So having a computer make something according to instructions and, if it does not meet the requirements, telling it to try again may be acceptable, but it is not a particularly enjoyable way to create. To further illustrate his point, Kojima cited building blocks and models: the pieces of these toys all have the same shapes, but what people really enjoy is assembling them by hand.

Kojima said that work he previously directed and then had other creators and their teams carry out is now gradually shifting to computers, which has indeed improved efficiency. If the sole goal is to make a product, he sees no problem with this approach. But in his view, what really gets the adrenaline pumping is the process of repeatedly trying, adjusting and making mistakes along the way. He does not want to lose those experiences in the future.

He also believes that if people allow AI to develop unchecked, it may eventually replace humans in creative work. But he thinks there should be no problem for at least the next 5 to 10 years. Kojima said with a laugh that the decisions about these issues would be left to young people, and that by then he might no longer be alive.

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