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Peking University 与 Samsung 研究用慢模型离线指导快模型,提升实时游戏得分

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研究团队构建了推理期间游戏仍持续运行的 RealtimeBench,涵盖 6 款游戏的 180 项任务。在这一测试中,慢模型于局间分析快模型的失误并编写操作指令;经过两轮,快模型 Jev 的平均分从 13.51 提升至 24.19,六类游戏均有改善。

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@rohanpaul_ai

New Peking University and Samsung paper shows that a slow reasoning model can coach a fast model offline, raising its live game score from 13.51 to 24.19.

shows that the stronger reasoning model in paused games can fall far behind a faster model once the game keeps moving.

Many game evaluations pause the world while the model thinks, so slow answers cost nothing. In real settings, a correct action can arrive too late.

They built RealtimeBench, 180 tasks across 6 games like Mario, Snake, and Tetris that keep running during inference. GPT-6.1-sol beat the faster Jev in 5 of 6 games when paused, but scored 1.51 versus 13.51 out of 100 live.

Their fix, TORSI, has the slow model study the fast model's failures between games and write instructions the fast model follows during play. After 2 rounds, Jev's average score rose from 13.51 to 24.19, improving all 6 game types.

For real-time agents, keep a fast model in the loop and use the slow model offline to write and test its instructions.

来源:Rohan Paul · x.com

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