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Developer builds a 97KB browser-based underwater exploration project with ClaudeMachine translation

开发者用 Claude 编写 97KB 浏览器水下探索项目

AI-assisted summary

According to IT之家, citing XDA, developer Any-Reputation8118 used Anthropic Claude to build Abyssal Garden, a 97KB browser-based underwater exploration project whose visuals are generated by code as the page loads. The developer says an initial prompt produced the basic version, with later prompts adding a main menu, collision detection and graphics settings.

Article · AI translation

IT Home reported on November 15 that, according to XDA, a developer named Any-Reputation8118 used Anthropic Claude to write the code for a browser-based underwater exploration simulation called “Abyssal Garden.” The project is just 97 KB in size, and all visual elements in its scenes are generated in real time by code when the page loads.

Judging from the demonstration video, Abyssal Garden is quite polished. It includes a kelp forest, a shipwreck, a stone sculpture of a whale’s tail, manta rays, schools of fish, and beams of light shining down from the water’s surface. The overall visual effect is impressive. IT Home provides the project’s GitHub address (click here to visit).

The developer said that Claude wrote all the code in the project. The AI even checks the code itself to prevent visual anomalies in the scenes. Initially, the developer generated a basic version of the project with just one prompt, then gradually added features such as a main menu, collision detection, and graphics quality settings through additional prompts.

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