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GDC 调查:40% 游戏从业者工作中使用生成式 AI,55% 认为其影响负面

AI 辅助摘要

GDC 对 2600 多名游戏产业从业者的调查显示,40% 的受访者在工作中使用生成式 AI,但 55% 认为它对行业产生负面影响。在 AI 使用者中,73% 用它调研或集思广益,仅 22% 用于制作概念图或构思视觉创意。

正文 · AI 翻译

Thanks to IT Home reader 咩咩洋 for the tip!

IT Home reported on November 15 that the Game Developers Conference (GDC) recently released “State of the Game Industry: November 2026,” a survey of more than 2,600 people working in the game industry. Of those surveyed, 40% said they use generative AI at work.

Among respondents who use AI, 57% said they use the tools every day. However, people in the game industry remain cautious about AI. Of all respondents, 55% believed generative AI has had a negative impact on the game industry, while 35% had mixed views and only 8% gave it a positive assessment. The results showed little change from the previous survey.

Meanwhile, 73% of AI users said they use it for research and brainstorming, 62% use it for analysis and content summarization, and 56% use the tools to write and check code. By comparison, AI is used much less in creative work. Only 22% of users use AI to create concept art or develop visual ideas.

Respondents were also most concerned about copyright issues arising from AI, its potential to replace people, and the possibility that overreliance on the tools could weaken workers’ own professional skills. Workers in quality assurance (IT Home note: QA) and community support were particularly opposed to AI. In those two areas, 76% of respondents believed generative AI has had a negative impact on the industry.

The extent to which generative AI is used in game development also varies by a studio’s line of business. At studios that develop only mobile games, 70% of respondents said they use generative AI; among game development projects using a free-to-play model, the figure was 58%.

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