Original post · AI translation
用一条提示词要求模型制作一款完整的动作游戏,并不是合适的测试方式。
Seele AI 的新模型 Seele03 与内置素材生成器协同制作电子游戏,然后将其交付为可编辑的 Unity、Godot 或网页项目。
也就是说,Seele03 会生成实际的游戏文件。这将是一款非常强大的工具,因为真正的游戏是在反复迭代中诞生的:做出东西,玩一玩,找出感觉不对的地方,再修正。
对于小团队来说,大量时间花在衔接网格模型生成、骨骼绑定、音效和代码上。Seele AI 将这些都整合在一处,Seele03 则在此基础上持续迭代。
Seele 是一家开发游戏制作 AI 工具的公司。最近,他们邀请我参与他们的一项 5 天挑战:将新模型 Seele03 推向极限,制作一款武侠风格动作游戏,向 AAA 水准不断迈进。
他们的产品由 AI 模型、素材生成器和网页(three.js)、Unity 甚至 Unreal 等目标引擎组成。好处是,他们的网站将从网格模型生成器、骨骼绑定到音效和精灵图制作的所有功能都集中在一处。他们还为大多数游戏类型提供常用模板。让这一切无缝协同,能节省大量时间。你可以很快让一款游戏运行起来,大约只需 20 分钟。(20 分钟!我记得以前这要花上好几个月。)
那么,他们能在 5 天内做到什么?
下面的进展视频展示了他们如何反复迭代,制作一款《影之刃零》风格的游戏。这不是逆向工程,而是从零开始制作的。在开发过程中,他们不断向我发送展示进展的视频。03 模型是为迭代开发设计的;他们从几乎一无所有做到今天视频中的最终版本时,我给了他们一些建议。模型每天的进展都很快,而且其工作轨迹确实考虑到了一个我不常见到的方面:游戏设计。
大多数模型在制作游戏时侧重画面,但 Seele03 会考虑连招、打击反馈,以及真正影响游戏手感和玩法的方方面面。我认为,有一天,这将成为 AI 游戏制作可行性的核心。
完成提示和完善游戏后,成果不会被固定在网页上。你可以下载并编辑项目文件本身。由于你可以下载结果,并在 Godot 或 Unity 中打开它(Unreal 目前是嵌入式网页形式),Seele03 能为你提供一个有质量的核心,让你在此基础上进一步完善。
那么最终效果如何?我试过很多游戏生成器,对我来说,Seele03 将所有工具集于一体的做法以及对不同引擎的支持很突出。其他大多数工具只为网页生成 three.js 项目,或者更偏向基于生成式渲染的世界模型。这是我见过的少数直接在游戏引擎中制作游戏的工具之一。
他们请我和大家分享完整的制作过程视频,让你们自己判断。看着团队工作时,我靠在椅背上,不禁感叹一切变化得如此之快:你只需……聊天……与一个纯文本界面交互,输入愿望和指令,其他一切就在你周围逐步展开。我认为,就游戏玩法而言,他们已经相当接近目标,而这正是他们真正专注的地方。关键在于,得到最终成果后,你还可以下载文件,替换任何想改的内容,进一步完善游戏:动画、关卡画面,基本上什么都可以。
如果你想为 PC 和主机上的真正游戏引擎制作游戏,不妨到 https://t.co/jJ9kvt0Ard 试试 Seele。它比在 Claude 中凭感觉制作游戏更快,因为它有以游戏设计为导向的模型、内置素材生成器,而且你不必在着手制作游戏之前就耗费 token 重建整个引擎。他们每天都在向 AAA 水准靠近……这只是时间问题。
@SEELE_AI1125
Original
Seele is a company that creates AI tools for game making. Recently they invited me to participate as they took on a 5-day challenge to push their new model, Seele03, to its limits and move closer and closer to AAA with a Wuxia-style action game. The product consists of their AI model, asset generators, and target engines such as web (three.js), Unity, or even Unreal. What's nice is that their site has everything in one place, from mesh generators and rigging to sound fx and sprite work. They also provide common templates for most types of games. Having it all work together seamlessly saves a lot of time. You can get a game running very quickly, in 20 minutes or so. (20 minutes! I remember when this took months and months.) So what can they do in 5 days? Their progress video, below, shows them iterating through creating a Phantom Blade Zero-style game. This is not reverse engineering, but made from scratch. Over the course of development, they sent me video updates on their progress. The 03 model is designed for iterative development, and I gave them some advice as they took it from basically nothing to the final version of the video today. The progress the model made day to day was rapid, and the traces actually factored in something that I don't see that often: game design. Most models focus on the graphics when making a game, but Seele03 is thinking about combos, hit feedback, everything that really matters for how a game feels and plays. One day, I think that's going to be the core of what makes AI game making viable. After you are done prompting and refining your game, it's not frozen on the web. You can download and edit the project files themselves. Since you can download the result and open it in Godot or Unity (Unreal is embedded web atm), Seele03 can give you a quality core and a way for you to take things even further. So how did it turn out? I've tried a lot of game generators, and Seele03's all-in-one tool approach and engine targeting stand out for me. Most others only generate three.js for web, or are more world models based on generative rendering. This is the rare one I've seen that is making games directly in game engines. They've asked me to share the full process video with you so you can judge for yourself. As I watched the team work, I sat back and wondered at how it's all changing so fast: you simply... chat... interacting with a UI that is purely text, typing in wishes and directions, and everything else unfolds around you. I think they got pretty far in their goal gameplay-wise, which is where they really focused. The key thing is that after you have the final result, you also have the files to download, and you can replace anything you want to take it even further: animations, level graphics, basically anything. If you want to make games for real engines on PC and console, then give Seele a shot at https://t.co/jJ9kvt0Ard. It's faster than vibing a game in Claude because of their game-design-driven model, their built-in asset generators, and the fact that you are not burning tokens re-creating an entire engine before you even get to your game. And every day they get closer to AAA... it's just a matter of time. @SEELE_AI1125